Following my customized playlist, I can see that this story falls into the same category as the previous one: parser-based epic fiction based on a Scandinavian saga. I guess that’s a category now. So be it.
This game has an inconsistent feel to it — some parts are really excellent, but other parts seem neglected or play poorly.
The game opens strong in a well-implemented room, which provides some understanding of the game’s setting, of the main character’s place in that world, and about what has just transpired. Most players will probably look in detail at everything in the room and collect everything not nailed down before exiting the hut. Once they are outside, though, the level of detail plummets.
It is understandable that the game plays out using a limited number of locations, but if the world is so limited in terms of geography, the existing locations should have some detail. In particular, I felt hemmed in by the generic-sounding responses I received walking in any direction towards the borders of the map.
[Some spoilers follow beyond this point]
Continue reading “Review – Tuuli”