This is a nicely presented, relatively short Twine game that shares some of its DNA with a Choice Of Games story. Pages are a few paragraphs long, followed by a series of choices, most often two or three, but sometimes more. There are a few parameters along the top of the screen, shown as linear gauges with superimposed numerical values: health, rage, discipline, and claws. There is no back button, so on any given run through the game, there is no taking back actions, and players have to live with their choices.
As the blurb indicates, the player must choose a path through the story, either suppressing or giving into their natural bloodlust. Most choices dial up or down the rage and discipline counters, so the player has some immediate feedback of the degree to which they have turned to the dark side.
[Some spoilers follow beyond this point]
Continue reading “Review – Rage Quest: Disciple of Peace”