Last week was a tough one for IF: I’d played through a few underimplemented games in a row, and I was getting grumpy. I’d rather write positive reviews than rant on about poor grammar and unexciting plots, so the good news is that I just played Andromeda Apocalpyse and Irvine Quik and the Search for the Fish of Traglea, and both have restored my faith in IFdom.
Both stories were fun. Yeah, game theory is great, but when you come down to, as much as interactive fiction is an art form, I don’t really appreciate it unless it moves me in some way. One of the most effective ways to move me is for me to have fun and really get interested in the plot. Then, I’m not just plowing through screens spotting typos, but actually engaged in the story and looking forward to seeing what will happen on the next screen. It’s the difference between reading a novel through to the end because it cost $11.95, and dammit, you’re going to get your money’s worth, versus that feeling of regret when you hit the last page of an engrossing novel all too soon and know that there’s no sequel.
Starting with Andromeda Apocalypse, I guess the good news is that there may be a sequel, because Andromeda itself is written in a shared universe that builds on prior works. I’ll admit that I didn’t play the earlier games, but I did read their reviews on IFDb. The backstory is helpful to know, but I thought it was reasonably laid out in the current work, so it would be fine to just jump into it directly. The other good news about Andromeda Apocalpyse is that there is no mention of Kevin Sorbo.
More Apocalyptic Comments after the spoiler break







