The Wizard Sniffer, one of the longer parser-based games in this year’s competition, strikes a successful balance between silliness and game play. It checks an impressive number of boxes: Comedy, Fantasy Setting, Castle Venue, Medieval Combat, Monsters, Non-human Protagonist, Multiple NPCs, Magic, and I’m probably leaving some out.
I had a good time playing the game, but if I could offer a bit of advice to anyone who hasn’t played it yet: don’t be uptight about using the built-in clue system. It isn’t a crutch so much as an integral part of the game. One of the reasons my game session ran up against the 2-hour limit was my pig-headedness in not making greater use of this part of this game feature.
[Some spoilers follow beyond this point]
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