Most twine games are text first, visual later, but playing Charlie The Robot felt at times more like watching an interactive movie than reading a CYOA book. This author clearly knows how to bend the twine platform to his will. The inclusion of blinking elements, color shifting backgrounds, animated sequences, and even embedded videos could have been a discordant train wreck, but the grab bag of visual effects serves the story well.
If I had to describe this story in terms of other familiar works, I would say that it is what you might get if you tossed The Office (British version), Steve Jackson’s Paranoia game, and the movies Brazil, and Blader Runner into a blender, and poured the results into a web browser.
[Some spoilers follow beyond this point]









