At the end of this game, in addition to choices like QUIT / RESTART / AMUSING, there is an option to READ a comment by the author about some of the inspirations for this game and what was running through his head as he developed the game concept. I have to say that the flavor of influences came through strongly as I was playing, so players who have had a reasonably wide exposure to other parser-based works, some foundational, some more recent, will find this game particularly rewarding. AoL builds on concepts drawn from these works, but the story is fresh, so this does not feel like a retread of anything I have played before. I won’t say which works he had in mind, because I would like other players to have the experience as I did and see if they can guess as they play through.
This is an ambitious work: multiple levels of interaction, several shifts in player POV, lots of rooms, NPCs, and puzzles. Despite its size, it has been meticulously proofed and tested. I can’t say much more without getting into spoiler territory. I suspect this game will rank highly in the competition, so please play it before reading further.
[Some spoilers follow beyond this point]
Continue reading “Review: Absence of Law”