A Beauty Cold and Austere is a very well crafted game, but it did not keep my attention. It started off with a promising premise, but I ran out of steam about midway through the story.
The author’s intent was to present mathematical concepts in a way that the player could directly experience rather than to present them in formal but less accessible language. By encountering examples within an IF simulation, it would make sense that players, even those without a mathematics background, might gain an intuitive sense of some of these concepts.
The author came up with some clever ways of demonstrating these concepts and framing them as IF puzzles, which I recognize is a difficult task. In almost all cases, when I came upon a puzzle scene, I understood which concept was being addressed, but often it wasn’t clear to me how to demonstrate that “I got it” and move on to the next part of the story. I stuck with the game as long as I could because I enjoyed the writing and attentiont to detail, but I just could not maintain forward momentum in terms of game play.
[Some spoilers follow beyond this point]