> *closing quotation marks in above paragraphs I did not understand the word "*closing". > nnw I did not understand the word "nnw". > about About "Land of the Mountain King": This game is very much built up around random combat. Thus the first thing to learn is how to deal with that: * When you encounter an enemy you may attack the enemy by typing "kill [creature-name]" e.g. "kill bat". * You automatically attack using your EQUIPPED weapon. * To equip a weapon, type "equip [weapon]" e.g. "equip dagger". * You can see what weapon you have equipped by typing "inventory" or simply "i". * Most enemies are too strong for you to begin with. Seek out the weakest enemies first and you might gain better weapons and armor. * You can see your own hitpoints (HP) and your enemy's HP at the bottom of the screen. * During combat UNDO and SAVE are disabled, but you can normally leave combat by going in a valid direction. * Your HP will slowly be replenished when you are not in combat. Unfortunately that is also the case for your enemies. Typing "rest" will make you recover in one move. * It is recommended to save your game whenever you have beaten an enemy. Besides combat there are puzzles and like a standard text adventure, remember to examine everything. IMPORTANT WORDS: Directions: N, S, E, W, NE, NW, SE, SW, Up, Down Verbs: Get/Take, kill, rest, equip, unequip, sit, talk to, ask about, give, show, push, eat, examine (or simply X), wait (or simply Z) Out-of-world commands: Undo, Save, Restore, Restart, Quit, About, Score, Inventory (or simply I), Again (or simply G) ADRIFT SETTINGS: It is recommended to "show map" under "window". You can change the fonts, font size and colors under "view"->"options". MUSIC: Type "music off" to disable music and "music on" to turn it back on. > x me You are the mighty Viking warrior Kral, wearing leather trousers, a shirt and some boots. > i Possessions in your backpack: Nothing Equipped weapon: Nothing Worn items (besides your backpack and clothes): Nothing > l On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > n You move north. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > e You move east. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > s You move south. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > enter cottage Please specify a direction when going somewhere. > e You move east. In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. There is an empty stool in front of the table. The mysterious woman is seated by the table. You may sit on the stool on the other side of the table. As you enter the cottage, the woman says "Feel free to take a seat." > sit You sit on the stool. "Greetings traveler!" the woman says. "I have been expecting you. I believe you are the only one who can help me. I need to know what happened to my friend Damian. I haven't seem him in a long time. If you can help me, I will reward you! I may also know a thing or two about the creatures, which live around here. Just ask." > ask about creature You ask the woman about the creatures. The woman replies "There are many different creatures in this land. Please be more specific." The woman starts knitting. > ask woman about ogre You ask the woman about the ogre on the bridge. The woman replies "Ever since the arrival of the mountain king, the bridge has been guarded by an ogre. Thus I have not been able to visit my friends who live in the mountains up north." > ask woman about friends You ask the woman about her friend Damian. The woman answers: "We have been friends for a very long time. I once gave him a gold necklace with a locket containing a hair. If you can find this necklace, you are on the right track." > ask about damian You ask the woman about her friend Damian. The woman answers: "We have been friends for a very long time. I once gave him a gold necklace with a locket containing a hair. If you can find this necklace, you are on the right track." The woman offers you some grapes. You thank her and eat them with joy. > stand You get off the stool. > out There is no route out, only west. > w You move west. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > enter cottage Please specify a direction when going somewhere. > e You move east. In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. There is an empty stool in front of the table. The mysterious woman is seated by the table. You may sit on the stool on the other side of the table. As you enter the cottage, the woman says "Feel free to take a seat." > x cupboard It is a wooden cupboard. The cupboard is currently closed. > open cupboard You open the cupboard. Inside the cupboard are some books. > x books Since you never learned how to read, the books are of no use to you. The woman offers you some grapes. You thank her and eat them with joy. > eat books You can't eat the books! > eat woman No thanks! > w You move west. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > s You move south. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > s You move south. In water You are standing in water up to your waist. Since you never learned to swim, you dare not go any further. Thus the only way from here is back north to the beach. Suddenly a terrible creature rises from the water! It is a giant squid! The squid is holding a shield in one of its tentacles. It seems like it is preparing an attack... > n You move north. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > w You move west. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > s You move south. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > u You move up. Top of lighthouse You are at the top of the lighthouse. You have a magnificent view from here: In all southerly directions all you can see is the sea. To the east, you see a cosy beach and to the west the view is blocked by tall cliffs. To the north you can barely make out a big castle on the other side of a wide ravine. And beyond the castle you see lots of mountains. Here, at the top of the lighthouse, there is a big lamp, currently pointing southeast. > x lamp On the back side of the lamp you find two buttons. > x buttons Which buttons? The left button or the right button. > x left There is nothing special about the left button. > press left button As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards south. > g (press left button) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southwest. > g (press left button) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards west. > g (press left button) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards northwest. > g (press left button) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards north. > press right button As you push the button, the lamp turns on, emitting a very strong beam of light in the direction it is facing. > d You move down. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > d There is no route down, only north and up. > u You move up. Top of lighthouse You are at the top of the lighthouse. You have a magnificent view from here: In all southerly directions all you can see is the sea. To the east, you see a cosy beach and to the west the view is blocked by tall cliffs. To the north you can barely make out a big castle on the other side of a wide ravine. And beyond the castle you see lots of mountains. Here, at the top of the lighthouse, there is a big lamp, currently pointing north. The lamp emits a very strong light in that direction. > u There is no route up, only down. > get lamp You can't take the big lamp! > d You move down. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > n You move north. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. > x bat The bat is enormous and besides a set of super sharp teeth, it has claws at the edge of its wings. > n You move north. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. > x handle The handle could be the hilt of a weapon, but it is hard to guess, since it is all muddy. > get handle You approach the handle, but as you do so, a horrible swamp monster materializes in front of you! The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > pull hlandle Sorry, I'm not sure which object you are trying to pull. The monster thrusts its clawed paw towards your legs and manages to inflict a deep cut in your left thigh. You receive 5 points of damage. > pull handle The horrible swamp monster is between you and the handle! You need to deal with the monster before you can take it. The monster thrusts its clawed paw towards your legs and manages to inflict a deep cut in your left thigh. You receive 6 points of damage. > killl monster I did not understand the word "killl". > hit monster You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster thrusts its jaw forward, biting you severely in the arm. You receive 7 points of damage! > g (hit monster) You try to punch the monster on the side of its head, but the monster is faster than you, dodging the attack. The monster gives you a hard blow in the stomach with its paw. You receive 4 points of damage. It seems as if it would have helped to equip a weapon. Having lost your final drop of life energy, you slump to the ground, dead... Valhalla It looks like you made it to Valhalla. There is a sign here. > read sign On the sign is written: Welcome to Valhalla! Enjoy your stay. Since there is no way out of here, you might want to RESTART or RESTORE a saved game. In other words: Game Over! ODIN In that game you scored 0 out of a possible 100, in 60 turns, earning you the rank of Beginner. Would you like to restart, restore a saved game, quit or undo the last command? > restart Land of the Mountain King You, the mighty Viking warrior Kral, are walking in the woods looking for prey, when you are suddenly shrouded in a cloud of white smoke. The smoke is too dense to see through, but eventually the smoke clears and you find yourself on a barren plain. As you turn around, you see an old witch stand before you. "Listen carefully, Kral!" the witch whispers with a hoarse voice. "I have summoned you here to help me clear this land from the evil mountain king, who lives in his castle up north. The mountain king terrorizes this land, and must die so that peace can be restored around here. If you succeed you will be significantly rewarded. "You will meet various of his evil guardians on your quest, so take care. Unfortunately I could not bring you here with your weapons, so you will have to make do with what you find around here. "Good luck!" With those words, the witch disappears in a puff of white smoke. Land of the Mountain King - An interactive fantasy Written by Kenneth Pedersen Release 1 / ADRIFT 5 Music by Eric Matyas www.soundimage.org Beta-testing: Mathbrush, Heartless Zombie & Saabie (Thanks!) On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. [New players, type: ABOUT] > n You move north. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > e You move east. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > s You move south. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > s You move south. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > w You move west. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. > n You move north. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. > n You move north. Forest You are in a dense forest, with only a limited light coming down through the tree branches from the cloudy sky. Northern directions are blocked by a large ravine, which apparently can be crossed by a bridge some distance to the east. You may go east, southeast and south. You sense evil nearby but find it difficult to locate it exactly... > e You move east. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > e You move east. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > s You move south. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > e You move east. In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. There is an empty stool in front of the table. The mysterious woman is seated by the table. You may sit on the stool on the other side of the table. As you enter the cottage, the woman says "Feel free to take a seat." > w You move west. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > d There is no route down, only north, east, south, west, southwest and northwest. > s You move south. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > w You move west. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > s You move south. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > u You move up. Top of lighthouse You are at the top of the lighthouse. You have a magnificent view from here: In all southerly directions all you can see is the sea. To the east, you see a cosy beach and to the west the view is blocked by tall cliffs. To the north you can barely make out a big castle on the other side of a wide ravine. And beyond the castle you see lots of mountains. Here, at the top of the lighthouse, there is a big lamp, currently pointing southeast. > press left As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards south. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southwest. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards west. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards northwest. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards north. > press right As you push the button, the lamp turns on, emitting a very strong beam of light in the direction it is facing. > d You move down. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > n You move north. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > n You move north. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > n You move north. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > n You move north. Middle of bridge You are on the middle of the wooden bridge, which spans the deep ravine. You get dizzy as you look over the edge - dealing with heights was never one of your strengths. There is a big ogre standing here at the middle of the bridge. "You shall not pass!" roars the ogre. > talk to ogre The ogre just gives you an evil glance. "You shall not pass!" roars the ogre. > ask ogre about damian "Stop talking and leave!" roars the ogre. "Leave while you can, human!" roars the ogre. > fine I did not understand the word "fine". > s You move south. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > w You move west. Forest You are in a dense forest, with only a limited light coming down through the tree branches from the cloudy sky. Northern directions are blocked by a large ravine, which apparently can be crossed by a bridge some distance to the east. You may go east, southeast and south. You sense evil nearby but find it difficult to locate it exactly... > s You move south. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. > pull handle You approach the handle, but as you do so, a horrible swamp monster materializes in front of you! The monster sends its huge jaw forward trying to bite off your arm, but you quickly move away. > s Somehow you manage to flee from your enemy. You move south. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. > sw The giant bat is blocking the entrance. > talk to bat The giant bat just gives you an evil glance. > glance evilly at bat I did not understand the word "glance". > e You move east. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > s You move south. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > u You move up. Top of lighthouse You are at the top of the lighthouse. You have a magnificent view from here: In all southerly directions all you can see is the sea. To the east, you see a cosy beach and to the west the view is blocked by tall cliffs. To the north you can barely make out a big castle on the other side of a wide ravine. And beyond the castle you see lots of mountains. Here, at the top of the lighthouse, there is a big lamp, currently pointing north. The lamp emits a very strong light in that direction. > press left As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards northeast. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards east. > gg I did not understand the word "gg". > g (gg) I did not understand the word "gg". > g (gg) I did not understand the word "gg". > press left As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southeast. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards south. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southwest. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards west. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards northwest. > d You move down. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > n You move north. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. > sw The giant bat is blocking the entrance. > e You move east. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > s You move south. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > u You move up. Top of lighthouse You are at the top of the lighthouse. You have a magnificent view from here: In all southerly directions all you can see is the sea. To the east, you see a cosy beach and to the west the view is blocked by tall cliffs. To the north you can barely make out a big castle on the other side of a wide ravine. And beyond the castle you see lots of mountains. Here, at the top of the lighthouse, there is a big lamp, currently pointing northwest. The lamp emits a very strong light in that direction. > d You move down. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > n You move north. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > e You move east. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > s You move south. In water You are standing in water up to your waist. Since you never learned to swim, you dare not go any further. Thus the only way from here is back north to the beach. Suddenly a terrible creature rises from the water! It is a giant squid! The squid is holding a shield in one of its tentacles. It seems like it is preparing an attack... > get shield The squid is holding onto its shield, so you cannot take it. The squid punches you in the stomach with one of its tentacles. You receive 3 points of damage. > hit squid You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The giant squid lashes out for you with one of its tentacles, but you quickly step aside. > n Somehow you manage to flee from your enemy. You move north. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > n You move north. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > e You move east. In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. There is an empty stool in front of the table. The mysterious woman is seated by the table. You may sit on the stool on the other side of the table. As you enter the cottage, the woman says "Feel free to take a seat." > sit You sit on the stool. "Greetings traveler!" the woman says. "I have been expecting you. I believe you are the only one who can help me. I need to know what happened to my friend Damian. I haven't seem him in a long time. If you can help me, I will reward you! I may also know a thing or two about the creatures, which live around here. Just ask." > ask about squid You ask the woman about the squid. The woman replies "There are dangerous creatures in the sea. One of them is a giant squid." > right... I did not understand the word "right...". > and..... I did not understand the word "and.....". > ask about squid You have already asked the woman about the squid. She said that there are dangerous creatures in the sea and that one of them is a giant squid. > no doubt I did not understand the word "no". > ask about bat You ask the woman about the bat. "The bat is one of the mountain king's servants. I have seen that it is currently guarding the entrance to the old cave to the southwest. I am not sure why, though." says the woman. > ask about swamp You ask the woman about the swamp. The woman replies "The swamp is a dangerous place. There are monsters hiding in the swamp. Don't go there unless you have a very good reason!" > ask about handle The woman replies "Sorry, I don't know anything about that." The woman starts knitting. > l In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. The mysterious woman is seated by the table. > get knitting needles Sorry, I'm not sure which object you are trying to take. > get needle Sorry, I'm not sure which object you are trying to take. The woman offers you some grapes. You thank her and eat them with joy. > get yarn Sorry, I'm not sure which object you are trying to take. > get chair You can't take the wooden chair! > l In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. The mysterious woman is seated by the table. The woman pauses her knitting for a moment as if she came to think of something. Then she continues. > x furniture The furniture is limited to a cupboard, a table, a stool and then the chair, which the woman is seated on. > x stool It is an old rickety stool. You are on the stool. > get stool The stool belongs to the woman, and you are not a thief. > stand You get off the stool. > l In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. There is an empty stool in front of the table. The mysterious woman is seated by the table. You may sit on the stool on the other side of the table. The woman offers you some grapes. You thank her and eat them with joy. > ask woman about books You ask the woman about the books. The woman replies "I like reading stories once in a while." > ask woman about lighthouse You ask the woman about the lighthouse. The woman replies "The lighthouse is very old and is used to help the ships find their way to the beach. However, it appears as the lighthouse also has other uses. I have seen that the light from the lighthouse sometimes points at the opening in the western cliffs at night." > ask woman about western cliff You ask the woman about the opening in the western cliffs. The woman replies "All I know is that an opening can be seen in the western cliffs. It can be seen from the top of the lighthouse." > w You move west. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > w You move west. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > s You move south. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > s You move south. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > u You move up. Top of lighthouse You are at the top of the lighthouse. You have a magnificent view from here: In all southerly directions all you can see is the sea. To the east, you see a cosy beach and to the west the view is blocked by tall cliffs. To the north you can barely make out a big castle on the other side of a wide ravine. And beyond the castle you see lots of mountains. Here, at the top of the lighthouse, there is a big lamp, currently pointing northwest. The lamp emits a very strong light in that direction. > x cliffs Not so far to the west, the view is blocked by cliffs. However, there appear to be a small opening high up on the cliff wall. > press left As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards north. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards northeast. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards east. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southeast. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards south. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southwest. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards west. > x cliffs Not so far to the west, the view is blocked by cliffs. However, there appear to be a small opening high up on the cliff wall. > x wall You can't see any wall! > w There is no route to the west, only down. > d You move down. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > w There is no route to the west, only north and up. > n You move north. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. > s There is no route to the south, only north, east, northeast and southwest. > sw The giant bat is blocking the entrance. > hit bat You quickly throw your right fist forward, landing a hard punch in the face of the giant bat. The bat takes 2 points of damage. The bat spins around, skewing you first with its left claw, then the right! You receive 7 points of damage! > g (hit bat) You quickly throw your right fist forward, landing a hard punch in the face of the giant bat. The bat takes 3 points of damage. The bat swipes a claw towards you, which slices your skin, making you all bloody. You receive 4 points of damage. > e Somehow you manage to flee from your enemy. You move east. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > rest You rest until you are fully recovered. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. The bat shoots forwards and hammers its sharp teeth into your shoulder! You receive 2 points of damage. > hit bat You attempt a boxing combination but all you do is hitting big holes in the air. The giant bat chuckles. The bat swipes a claw towards you, which slices your skin, making you all bloody. You receive 4 points of damage. > g (hit bat) You attempt a boxing combination but all you do is hitting big holes in the air. The giant bat chuckles. The bat tries to bite you with its teeth, but misses you by a mile! > e Somehow you manage to flee from your enemy. You move east. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > rest You rest until you are fully recovered. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. The bat swipes a claw towards you, which slices your skin, making you all bloody. You receive 5 points of damage. > hit bat You quickly throw your right fist forward, landing a hard punch in the face of the giant bat. The bat takes 2 points of damage. The bat swings one of its clawed wings against you throat, but you easily avoid the attack by stepping backwards. > g (hit bat) You quickly throw your right fist forward, landing a hard punch in the face of the giant bat. The bat takes 2 points of damage. The bat spins around, skewing you first with its left claw, then the right! You receive 7 points of damage! > e Somehow you manage to flee from your enemy. You move east. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > rest You rest until you are fully recovered. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. The bat attempts a double attack, first trying to slice you with its left claw, then the right claw. You just manage to avoid the attack by rolling to one side. > x bat The bat is enormous and besides a set of super sharp teeth, it has claws at the edge of its wings. The bat swipes a claw towards you, which slices your skin, making you all bloody. You receive 4 points of damage. > e Somehow you manage to flee from your enemy. You move east. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > rest You rest until you are fully recovered. > n You move north. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > n You move north. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > n You move north. Middle of bridge You are on the middle of the wooden bridge, which spans the deep ravine. You get dizzy as you look over the edge - dealing with heights was never one of your strengths. There is a big ogre standing here at the middle of the bridge. "Go away human! Or die!" roars the ogre. > hit ogre The ogre is so tall that you cannot reach its face, so you punch it in the chest. The ogre seems completely unaffected. You really need to equip a weapon if you want to beat this ogre. The huge ogre swings its club against your head, but you manage to duck just in time. > s Somehow you manage to flee from your enemy. You move south. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > i Possessions in your backpack: Nothing Equipped weapon: Nothing Worn items (besides your backpack and clothes): Nothing > x bridge The wooden bridge is the only way to cross the ravine. Out on the middle of the bridge stands a huge creature - probably an ogre. > w You move west. Forest You are in a dense forest, with only a limited light coming down through the tree branches from the cloudy sky. Northern directions are blocked by a large ravine, which apparently can be crossed by a bridge some distance to the east. You may go east, southeast and south. Suddenly a huge werewolf jumps out in front of you! It growls as it approaches you slowly... > OFFS I did not understand the word "offs". > s Somehow you manage to flee from your enemy. You move south. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. The terrible swamp monster is here! The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > e Somehow you manage to flee from your enemy. You move east. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > w You move west. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. The terrible swamp monster is here! The monster gives you a hard blow in the stomach with its paw. You receive 3 points of damage. > hit monster You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > g (hit monster) You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster gives you a hard blow in the stomach with its paw. You receive 3 points of damage. > g (hit monster) You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster lashes out for you with its massive clawed paw, but you just manage to step aside. > e Somehow you manage to flee from your enemy. You move east. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > rest You rest until you are fully recovered. > w You move west. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. The terrible swamp monster is here! The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > hit monster You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster gives you a hard blow in the stomach with its paw. You receive 3 points of damage. > g (hit monster) You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster sends its huge jaw forward trying to bite off your arm, but you quickly move away. > g (hit monster) You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster gives you a hard blow in the stomach with its paw. You receive 4 points of damage. > e Somehow you manage to flee from your enemy. You move east. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > rest You rest until you are fully recovered. > w You move west. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. The terrible swamp monster is here! The monster gives you a hard blow in the stomach with its paw. You receive 4 points of damage. > hit monster You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster thrusts its jaw forward, biting you severely in the arm. You receive 8 points of damage! > g (hit monster) You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster thrusts its jaw forward, biting you severely in the arm. You receive 7 points of damage! > g (hit monster) You quickly throw your right fist forward, landing a hard punch in the face of the monster. The monster receives 2 points of damage. The monster gives you a hard blow in the stomach with its paw. You receive 3 points of damage. It seems as if it would have helped to equip a weapon. Having lost your final drop of life energy, you slump to the ground, dead... Valhalla It looks like you made it to Valhalla. There is a sign here. > yeah yeah I did not understand the word "yeah". > restart Land of the Mountain King You, the mighty Viking warrior Kral, are walking in the woods looking for prey, when you are suddenly shrouded in a cloud of white smoke. The smoke is too dense to see through, but eventually the smoke clears and you find yourself on a barren plain. As you turn around, you see an old witch stand before you. "Listen carefully, Kral!" the witch whispers with a hoarse voice. "I have summoned you here to help me clear this land from the evil mountain king, who lives in his castle up north. The mountain king terrorizes this land, and must die so that peace can be restored around here. If you succeed you will be significantly rewarded. "You will meet various of his evil guardians on your quest, so take care. Unfortunately I could not bring you here with your weapons, so you will have to make do with what you find around here. "Good luck!" With those words, the witch disappears in a puff of white smoke. Land of the Mountain King - An interactive fantasy Written by Kenneth Pedersen Release 1 / ADRIFT 5 Music by Eric Matyas www.soundimage.org Beta-testing: Mathbrush, Heartless Zombie & Saabie (Thanks!) On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. [New players, type: ABOUT] > about About "Land of the Mountain King": This game is very much built up around random combat. Thus the first thing to learn is how to deal with that: * When you encounter an enemy you may attack the enemy by typing "kill [creature-name]" e.g. "kill bat". * You automatically attack using your EQUIPPED weapon. * To equip a weapon, type "equip [weapon]" e.g. "equip dagger". * You can see what weapon you have equipped by typing "inventory" or simply "i". * Most enemies are too strong for you to begin with. Seek out the weakest enemies first and you might gain better weapons and armor. * You can see your own hitpoints (HP) and your enemy's HP at the bottom of the screen. * During combat UNDO and SAVE are disabled, but you can normally leave combat by going in a valid direction. * Your HP will slowly be replenished when you are not in combat. Unfortunately that is also the case for your enemies. Typing "rest" will make you recover in one move. * It is recommended to save your game whenever you have beaten an enemy. Besides combat there are puzzles and like a standard text adventure, remember to examine everything. IMPORTANT WORDS: Directions: N, S, E, W, NE, NW, SE, SW, Up, Down Verbs: Get/Take, kill, rest, equip, unequip, sit, talk to, ask about, give, show, push, eat, examine (or simply X), wait (or simply Z) Out-of-world commands: Undo, Save, Restore, Restart, Quit, About, Score, Inventory (or simply I), Again (or simply G) ADRIFT SETTINGS: It is recommended to "show map" under "window". You can change the fonts, font size and colors under "view"->"options". MUSIC: Type "music off" to disable music and "music on" to turn it back on. > l On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > e You move east. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > e You move east. In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. There is an empty stool in front of the table. The mysterious woman is seated by the table. You may sit on the stool on the other side of the table. As you enter the cottage, the woman says "Feel free to take a seat." > w You move west. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > s You move south. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > w You move west. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > we I did not understand the word "we". > e You move east. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > w You move west. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. > n You move north. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. > x mud Some rather disgusting bubbling mud. > x trees The sick trees in this swamp have no leaves and are too thin to climb. > n You move north. Forest You are in a dense forest, with only a limited light coming down through the tree branches from the cloudy sky. Northern directions are blocked by a large ravine, which apparently can be crossed by a bridge some distance to the east. You may go east, southeast and south. You sense evil nearby but find it difficult to locate it exactly... > x branches The tree branches block most of the limited light coming from the cloudy sky, making this a very gloomy place. You sense evil nearby but find it difficult to locate it exactly... > x ravine The forest ends here to the north, where there is a large ravine. You cannot cross the ravine here, but there seems to be a bridge to the east. You sense evil nearby but find it difficult to locate it exactly... > e You move east. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > e You move east. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > s You move south. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > e You move east. In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. There is an empty stool in front of the table. The mysterious woman is seated by the table. You may sit on the stool on the other side of the table. As you enter the cottage, the woman says "Feel free to take a seat." > talk to woman "Greetings traveler!" the woman says. "I have been expecting you. I believe you are the only one who can help me. I need to know what happened to my friend Damian. I haven't seem him in a long time. If you can help me, I will reward you! I may also know a thing or two about the creatures, which live around here. Just ask." > ask about wolf You ask the woman about the werewolf. The woman replies "Rumor has it, that there is a werewolf in the forest west of the bridge. A werewolf can only be killed by weapons made of silver." The woman pauses her knitting for a moment as if she came to think of something. Then she continues. > w You move west. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > ee I did not understand the word "ee". > e You move east. In cottage You are inside the small ramshackle cottage. The collection of furniture is sparse. There is a cupboard leaning against the north wall and a dining table in the center of the room. There is an empty stool in front of the table. The mysterious woman is seated by the table. You may sit on the stool on the other side of the table. As you enter the cottage, the woman says "Feel free to take a seat." > x furniture The furniture is limited to a cupboard, a table, a stool and then the chair, which the woman is seated on. > x table It is a round wooden dining table. > x stool It is an old rickety stool. The woman puts her knitting needles away. > x chair The mysterious woman is seated on the chair. > get needles Sorry, I'm not sure which object you are trying to take. > get woman The mysterious woman is much too heavy to pick up. > * what kind of adventurer am I that I can't pick up an old woman? I did not understand the word "what". > w You move west. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > w You move west. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > pray You say a prayer for your nordic gods. > l On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > w You move west. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. > get handle You approach the handle, but as you do so, a horrible swamp monster materializes in front of you! The monster thrusts its clawed paw towards your legs and manages to inflict a deep cut in your left thigh. You receive 6 points of damage. > g (get handle) The horrible swamp monster is between you and the handle! You need to deal with the monster before you can take it. The monster thrusts its jaw forward, biting you severely in the arm. You receive 7 points of damage! > g (get handle) The horrible swamp monster is between you and the handle! You need to deal with the monster before you can take it. The monster sends its huge jaw forward trying to bite off your arm, but you quickly move away. > e Somehow you manage to flee from your enemy. You move east. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > read Read what? > rest You rest until you are fully recovered. > w You move west. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. The terrible swamp monster is here! The monster thrusts its clawed paw towards your legs and manages to inflict a deep cut in your left thigh. You receive 5 points of damage. > get handle The horrible swamp monster is between you and the handle! You need to deal with the monster before you can take it. The monster gives you a hard blow in the stomach with its paw. You receive 4 points of damage. > g (get handle) The horrible swamp monster is between you and the handle! You need to deal with the monster before you can take it. The monster gives you a hard blow in the stomach with its paw. You receive 4 points of damage. > e Somehow you manage to flee from your enemy. You move east. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > rest You rest until you are fully recovered. > help About "Land of the Mountain King": This game is very much built up around random combat. Thus the first thing to learn is how to deal with that: * When you encounter an enemy you may attack the enemy by typing "kill [creature-name]" e.g. "kill bat". * You automatically attack using your EQUIPPED weapon. * To equip a weapon, type "equip [weapon]" e.g. "equip dagger". * You can see what weapon you have equipped by typing "inventory" or simply "i". * Most enemies are too strong for you to begin with. Seek out the weakest enemies first and you might gain better weapons and armor. * You can see your own hitpoints (HP) and your enemy's HP at the bottom of the screen. * During combat UNDO and SAVE are disabled, but you can normally leave combat by going in a valid direction. * Your HP will slowly be replenished when you are not in combat. Unfortunately that is also the case for your enemies. Typing "rest" will make you recover in one move. * It is recommended to save your game whenever you have beaten an enemy. Besides combat there are puzzles and like a standard text adventure, remember to examine everything. IMPORTANT WORDS: Directions: N, S, E, W, NE, NW, SE, SW, Up, Down Verbs: Get/Take, kill, rest, equip, unequip, sit, talk to, ask about, give, show, push, eat, examine (or simply X), wait (or simply Z) Out-of-world commands: Undo, Save, Restore, Restart, Quit, About, Score, Inventory (or simply I), Again (or simply G) ADRIFT SETTINGS: It is recommended to "show map" under "window". You can change the fonts, font size and colors under "view"->"options". MUSIC: Type "music off" to disable music and "music on" to turn it back on. > Sorry, I didn't understand that command. > hint About "Land of the Mountain King": This game is very much built up around random combat. Thus the first thing to learn is how to deal with that: * When you encounter an enemy you may attack the enemy by typing "kill [creature-name]" e.g. "kill bat". * You automatically attack using your EQUIPPED weapon. * To equip a weapon, type "equip [weapon]" e.g. "equip dagger". * You can see what weapon you have equipped by typing "inventory" or simply "i". * Most enemies are too strong for you to begin with. Seek out the weakest enemies first and you might gain better weapons and armor. * You can see your own hitpoints (HP) and your enemy's HP at the bottom of the screen. * During combat UNDO and SAVE are disabled, but you can normally leave combat by going in a valid direction. * Your HP will slowly be replenished when you are not in combat. Unfortunately that is also the case for your enemies. Typing "rest" will make you recover in one move. * It is recommended to save your game whenever you have beaten an enemy. Besides combat there are puzzles and like a standard text adventure, remember to examine everything. IMPORTANT WORDS: Directions: N, S, E, W, NE, NW, SE, SW, Up, Down Verbs: Get/Take, kill, rest, equip, unequip, sit, talk to, ask about, give, show, push, eat, examine (or simply X), wait (or simply Z) Out-of-world commands: Undo, Save, Restore, Restart, Quit, About, Score, Inventory (or simply I), Again (or simply G) ADRIFT SETTINGS: It is recommended to "show map" under "window". You can change the fonts, font size and colors under "view"->"options". MUSIC: Type "music off" to disable music and "music on" to turn it back on. > walkthrough I did not understand the word "walkthrough". > s You move south. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A gigantic bat is hovering slightly above the ground in front of the cave entrance, blocking your way. > kill bat You try to get a good punch at the giant bat, but it quickly moves to one side avoiding the punch completely. The bat swipes a claw towards you, which slices your skin, making you all bloody. You receive 4 points of damage. > g (kill bat) You quickly throw your right fist forward, landing a hard punch in the face of the giant bat. The bat takes 2 points of damage. The bat swings one of its clawed wings against you throat, but you easily avoid the attack by stepping backwards. > g (kill bat) You quickly throw your right fist forward, landing a hard punch in the face of the giant bat. The bat takes 3 points of damage. The bat shoots forwards and hammers its sharp teeth into your shoulder! You receive 2 points of damage. > g (kill bat) You quickly throw your right fist forward, landing a hard punch in the face of the giant bat. The bat takes 2 points of damage. The bat spins around, skewing you first with its left claw, then the right! You receive 7 points of damage! > g (kill bat) You quickly throw your right fist forward, landing a hard punch in the face of the giant bat. The bat takes 3 points of damage. It seems as if your last blow was too much for the giant bat. It collapses to the ground, dead as a doornail. [Your score has just gone up by ten points.] > rest You rest until you are fully recovered. > l By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A dead bat is here. > sw You move southwest. It is too dark to make anything out clearly. However, you do notice a faint diffuse light coming in from an opening far up the eastern wall. Unfortunately the light is too faint to provide any useful light. Perhaps during the day the light from the outside will be strong enough to light up this cave. > ne You move northeast. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A dead bat is here. > e You move east. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > s You move south. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > u You move up. Top of lighthouse You are at the top of the lighthouse. You have a magnificent view from here: In all southerly directions all you can see is the sea. To the east, you see a cosy beach and to the west the view is blocked by tall cliffs. To the north you can barely make out a big castle on the other side of a wide ravine. And beyond the castle you see lots of mountains. Here, at the top of the lighthouse, there is a big lamp, currently pointing southeast. > press left As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards south. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southwest. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards west. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards northwest. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards north. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards northeast. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards east. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southeast. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards south. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards southwest. > g (press left) As you push the button, the lamp turns 45 degrees clockwise. The lamp is now pointing towards west. > x light You can't see the strong light. > press right As you push the button, the lamp turns on, emitting a very strong beam of light in the direction it is facing. > x light You can't see the strong light. > s lamp I don't understand what you want to do with the big lamp. > x lamp On the back side of the lamp you find two buttons. > d You move down. Inside lighthouse You are just inside the lighthouse. Some old creaky stairs lead upwards. > n You move north. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > w You move west. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A dead bat is here. > se There is no route to the southeast, only north, east, northeast and southwest. > sw You move southwest. In cave You are standing in a big cave. High above you is the domed ceiling and far up the eastern wall, a strong light is coming in through an opening. The strong light is reflected by crystals in the ceiling, casting a cosy light around the cave. Also here is a sharp dagger. > get dagger Ok, you pick up the sharp dagger and put it in your backpack. [Your score has just gone up by ten points.] > ne You move northeast. By cave entrance You are standing in front of a dark cave, built into a tall cliff. The entrance is to the southwest. A dead bat is here. > e You move east. By lighthouse You are standing on the southern edge of the mainland. The way south is blocked by rocks. Among the rocks stands a huge lighthouse looming threateningly under the dark sky. The open doorway into the lighthouse lies south of here. You can also go west, northwest, north, northeast and east from here. > e You move east. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > n You move north. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > n You move north. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > x tree Further inspection of the tree reveals some steps carved into the northeast-side of the tree, leading up to the platform. You can now go up. > u You move up. Platform You are standing on a platform high above the ground. The tree trunk is in the middle of the platform together with the hole you came up through. The tree trunk has no branches within reach from here, so you cannot go up any further. The only way from here is down. A tall warrior wearing chainmail armor is standing here, looking over the land. He appears unarmed. "Ahh - a Viking! Perhaps you could be a challenge after all. Come on and fight you little piece of scum!" shouts the warrior and turns to you. "What's wrong Viking? Chicken?" chuckles the warrior. > squalk I did not understand the word "squalk". > d You move down. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > s You move south. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > s You move south. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > s You move south. In water You are standing in water up to your waist. Since you never learned to swim, you dare not go any further. Thus the only way from here is back north to the beach. Suddenly a terrible creature rises from the water! It is a giant squid! The squid is holding a shield in one of its tentacles. It seems like it is preparing an attack... > hit squid You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid swings its shield violently against your head and hits spot on! You receive 7 points of damage! > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid tries to hit you with its tentacles, but misses you completely. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid manages to give you a significant blow at the side of your head, with one of its tentacles. You receive 6 points of damage. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid punches you in the stomach with one of its tentacles. You receive 3 points of damage. > n Somehow you manage to flee from your enemy. You move north. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > rest You rest until you are fully recovered. > n You move north. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > n You move north. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > u You move up. Platform You are standing on a platform high above the ground. The tree trunk is in the middle of the platform together with the hole you came up through. The tree trunk has no branches within reach from here, so you cannot go up any further. The only way from here is down. A tall warrior wearing chainmail armor is standing here, looking over the land. He appears unarmed. "Fight me, you coward!" chuckles the warrior. > hit warriors I did not understand the word "warriors". > s There is no route to the south, only down. "Fight me, you coward!" chuckles the warrior. > You d I did not understand the word "you". > s There is no route to the south, only down. "Are you scared now, little boy?" chuckles the warrior. > s There is no route to the south, only down. "Fight me, you coward!" chuckles the warrior. > d You move down. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > s You move south. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > s You move south. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > s You move south. In water You are standing in water up to your waist. Since you never learned to swim, you dare not go any further. Thus the only way from here is back north to the beach. A giant squid is here. The giant squid lashes out for you with one of its tentacles, but you quickly step aside. > hit squid You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid tries to hit you with its tentacles, but misses you completely. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid tries to hit you with its tentacles, but misses you completely. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid tries to hit you with its tentacles, but misses you completely. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid swings its shield towards your head, but you just manage to duck. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid punches you in the stomach with one of its tentacles. You receive 2 points of damage. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid swings its shield towards your head, but you just manage to duck. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid manages to give you a significant blow at the side of your head, with one of its tentacles. You receive 5 points of damage. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid punches you in the stomach with one of its tentacles. You receive 2 points of damage. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid swings its shield towards your head, but you just manage to duck. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid swings its shield towards your head, but you just manage to duck. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid tries to hit you with its tentacles, but misses you completely. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid tries to hit you with its tentacles, but misses you completely. > g (hit squid) You quickly throw your right fist forward, landing a hard punch in the face of the giant squid, but the wobbly squid seems unaffected. It seems as if you need a bladed weapon to penetrate the skin of the giant squid. Punches appear to be useless. The squid punches you in the stomach with one of its tentacles. You receive 4 points of damage. > n Somehow you manage to flee from your enemy. You move north. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > rest You rest until you are fully recovered. > equip knife Sorry, I'm not sure which object you are trying to equip. > i Possessions in your backpack: A sharp dagger Equipped weapon: Nothing Worn items (besides your backpack and clothes): Nothing > equip dagger You equip the sharp dagger. > s You move south. In water You are standing in water up to your waist. Since you never learned to swim, you dare not go any further. Thus the only way from here is back north to the beach. A giant squid is here. The giant squid lashes out for you with one of its tentacles, but you quickly step aside. > hit squid You try to stab the squid in the head but it tries to move away. However, you were faster this time around, so you manage to give the squid a small wound. The squid receives 3 points of damage. The squid punches you in the stomach with one of its tentacles. You receive 3 points of damage. > g (hit squid) You swing your dagger towards the squid and the dagger cuts deep into the flesh of the creature. The squid receives 7 points of damage. The squid tries to hit you with its tentacles, but misses you completely. > g (hit squid) You swing your dagger towards the squid and the dagger cuts deep into the flesh of the creature. The squid receives 5 points of damage. The squid swings its shield towards your head, but you just manage to duck. > g (hit squid) You swing your dagger towards the squid and the dagger cuts deep into the flesh of the creature. The squid receives 6 points of damage. The squid manages to give you a significant blow at the side of your head, with one of its tentacles. You receive 6 points of damage. > g (hit squid) You swing the dagger against the squid, but the squid quickly moves back, avoiding your attack. The giant squid lashes out for you with one of its tentacles, but you quickly step aside. > g (hit squid) You swing your dagger towards the squid and the dagger cuts deep into the flesh of the creature. The squid receives 5 points of damage. It seems as if your last blow was too much for the giant squid, so it collapses in front of you, dropping the shield it was holding. You pick up the shield, while the waves drag the body of the giant squid out to sea. You put on the shield, so that you are now less vulnerable. You decide to stay in the nice hot water for some time to recover from the tough fight. After a while you are fully recovered. [Your score has just gone up by ten points.] > i Possessions in your backpack: Nothing Equipped weapon: The sharp dagger Worn items (besides your backpack and clothes): An iron shield > n You move north. Beach You are standing on an empty beach bordered to the east by tall cliffs. You can proceed into the water by going south. You can also go west, northwest and north. > n You move north. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > n You move north. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > u You move up. Platform You are standing on a platform high above the ground. The tree trunk is in the middle of the platform together with the hole you came up through. The tree trunk has no branches within reach from here, so you cannot go up any further. The only way from here is down. A tall warrior wearing chainmail armor is standing here, looking over the land. He appears unarmed. "What's wrong Viking? Chicken?" chuckles the warrior. > kill warrior You swing your dagger against the warrior, but he is too fast for you, easily dodging your attack. Wow - This guy is really fast! He appears to be a master of unarmed combat. The unarmed warrior sends a flying kick towards you, but you quickly step aside. > g (kill warrior) This time you aim for the warrior's must exposed part, his legs. You manage to cut his right thigh. The warrior receives 4 points of damage. The unarmed warrior sends a flying kick towards you, but you quickly step aside. > g (kill warrior) You swing your dagger against the warrior, but he is too fast for you, easily dodging your attack. The warrior tries a hard punch towards your stomach, but you manage to parry. > g (kill warrior) You try to stab your enemy in the face with your dagger and you almost make it, but the warrior just manages to move out of the way. The warrior sends you flying across the platform with a flying kick. You receive 6 points of damage. > g (kill warrior) This time you aim for the warrior's must exposed part, his legs. You manage to cut his right thigh. The warrior receives 4 points of damage. The warrior punches you in the stomach. You receive 2 points of damage. > g (kill warrior) You swing your dagger against the warrior, but he is too fast for you, easily dodging your attack. The warrior punches you in the stomach. You receive 2 points of damage. > g (kill warrior) You swing your dagger towards your opponent's neck and the dagger cuts deep into his flesh. The warrior receives 7 points of damage. The warrior punches you in the stomach. You receive 2 points of damage. > g (kill warrior) You swing your dagger against the warrior, but he is too fast for you, easily dodging your attack. The warrior punches you in the stomach. You receive 2 points of damage. > g (kill warrior) You swing your dagger against the warrior, but he is too fast for you, easily dodging your attack. The warrior sends you flying across the platform with a flying kick. You receive 5 points of damage. > g (kill warrior) You swing your dagger towards your opponent's neck and the dagger cuts deep into his flesh. The warrior receives 6 points of damage. The warrior punches you in the stomach. You receive 2 points of damage. > g (kill warrior) You try to stab your enemy in the face with your dagger and you almost make it, but the warrior just manages to move out of the way. The warrior punches you in the stomach. You receive 2 points of damage. > g (kill warrior) You swing your dagger towards your opponent's neck and the dagger cuts deep into his flesh. The warrior receives 5 points of damage. The warrior sends you flying across the platform with a flying kick. You receive 5 points of damage. > d Somehow you manage to flee from your enemy. You move down. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. > rest You rest until you are fully recovered. > u You move up. Platform You are standing on a platform high above the ground. The tree trunk is in the middle of the platform together with the hole you came up through. The tree trunk has no branches within reach from here, so you cannot go up any further. The only way from here is down. A tall warrior wearing chainmail armor is standing here, looking over the land. He appears unarmed. The warrior punches you in the stomach. You receive 3 points of damage. > hit warrior This time you aim for the warrior's must exposed part, his legs. You manage to cut his right thigh. The warrior receives 3 points of damage. The warrior punches you in the stomach. You receive 3 points of damage. > g (hit warrior) This time you aim for the warrior's must exposed part, his legs. You manage to cut his right thigh. The warrior receives 3 points of damage. You are stunned by a perfect roundhouse kick, making you all dizzy. You receive 8 points of damage! > g (hit warrior) This time you aim for the warrior's must exposed part, his legs. You manage to cut his right thigh. The warrior receives 4 points of damage. The warrior tries a hard punch towards your stomach, but you manage to parry. > g (hit warrior) You swing your dagger towards your opponent's neck and the dagger cuts deep into his flesh. The warrior receives 6 points of damage. The warrior makes a roundhouse kick, but just misses your chin by an inch. > g (hit warrior) You swing your dagger towards your opponent's neck and the dagger cuts deep into his flesh. The warrior receives 7 points of damage. The unarmed warrior sends a flying kick towards you, but you quickly step aside. > g (hit warrior) You swing your dagger towards your opponent's neck and the dagger cuts deep into his flesh. The warrior receives 7 points of damage. It seems as if the fight is over. The warrior falls to his knees, then he goes over the edge of the platform, landing on the ground far below a few seconds later with a big thud. You take a rest at the platform, enjoying the harmony up here, until you are fully recovered. [Your score has just gone up by ten points.] > d You move down. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. The body of the dead warrior lies sprawled on the ground in front of you. You search the body of the fallen warrior but the only thing of interest is his chainmail armor which seems to fit you well. You take it and put it on, making you even less vulnerable. > w You move west. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > z Time passes... > z Time passes... > z Time passes... > z Time passes... > z Time passes... > z Time passes... > z Time passes... > z Time passes... > z Time passes... > w You move west. Forest You are in a dense forest, with only a limited light coming down through the tree branches from the cloudy sky. Northern directions are blocked by a large ravine, which apparently can be crossed by a bridge some distance to the east. You may go east, southeast and south. Suddenly a huge werewolf jumps out in front of you! It growls as it approaches you slowly... > e Somehow you manage to flee from your enemy. You move east. By bridge You are at the edge of a deep ravine, by a long wooden bridge which spans the ravine. Far out on the middle of the bridge stands a huge creature - it looks like an ogre from here, but you need to get closer to make out the details. You can go north onto the bridge, you can go in all southern directions and you can go east and west. > e You move east. By large tree You are standing beside a very tall and wide oak. Far up amongst the branches you notice a platform. Northern directions are blocked by a deep ravine, whereas cliffs block any progress in eastern directions. Visible exits are thus west, southwest and south. The body of the dead warrior lies sprawled on the ground in front of you. > x body The warrior's body lies sprawled on the ground. > search body The verb "search" is not needed in this game. > eat body No thanks! > anoint body with sacred oils I did not understand the word "anoint". > s You move south. By cottage You are outside a ramshackle cottage, which entrance lies to the east. Northeastern and southeastern directions are blocked by cliffs, but you can go in all other directions. > w You move west. On a plain You are standing on a barren plain. It is evening and the sky is filled with dark clouds, blocking most of the final beams of the sun. You can go in all directions. > w You move west. Swamp You are in a dark swamp with bubbling mud all around and few small sick trees scattered about. You feel like sinking, so you make sure to move around once in a while. On the other hand you look carefully around before taking your next step, to avoid getting sucked down in a pit of liquid mud. Western directions will take you further into the swamp, whereas other directions take you away from the swamp. There is something sticking out of the mud. It seems to be some sort of handle. The terrible swamp monster is here! The monster thrusts its jaw forward, biting you severely in the arm. You receive 8 points of damage! > hit monster You swing your dagger towards the monster's neck and the dagger cuts deep into its flesh. The monster receives 6 points of damage. The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > g (hit monster) You swing your dagger towards the monster's neck and the dagger cuts deep into its flesh. The monster receives 6 points of damage. The monster thrusts its jaw forward, biting you severely in the arm. You receive 8 points of damage! > g (hit monster) You try to stab the monster in the eye with your dagger and you almost make it, but the monster just manages to move out of the way. The monster sends its huge jaw forward trying to bite off your arm, but you quickly move away. > g (hit monster) You swing your dagger against the monster, but the monster is too fast, easily dodging your attack. The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > g (hit monster) You quickly thrust the dagger forward and you manage to stab the monster in its stomach. The monster receives 3 points of damage. The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > g (hit monster) You quickly thrust the dagger forward and you manage to stab the monster in its stomach. The monster receives 3 points of damage. The monster lashes out for you with its massive clawed paw, but you just manage to step aside. > g (hit monster) You swing your dagger against the monster, but the monster is too fast, easily dodging your attack. The monster gives you a hard blow in the stomach with its paw. You receive 4 points of damage. > g (hit monster) You swing your dagger towards the monster's neck and the dagger cuts deep into its flesh. The monster receives 6 points of damage. The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > g (hit monster) You swing your dagger against the monster, but the monster is too fast, easily dodging your attack. The monster gives you a hard blow in the stomach with its paw. You receive 4 points of damage. > g (hit monster) You swing your dagger against the monster, but the monster is too fast, easily dodging your attack. The monster lashes out for you with its massive clawed paw, but you just manage to step aside. > g (hit monster) You swing your dagger against the monster, but the monster is too fast, easily dodging your attack. The monster lashes out for you with its massive clawed paw, but you just manage to step aside. > g (hit monster) You quickly thrust the dagger forward and you manage to stab the monster in its stomach. The monster receives 3 points of damage. The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > g (hit monster) You quickly thrust the dagger forward and you manage to stab the monster in its stomach. The monster receives 3 points of damage. The huge monster jumps towards you, but you just manage to roll under it, so you are quickly onto your feet again. > g (hit monster) You swing your dagger towards the monster's neck and the dagger cuts deep into its flesh. The monster receives 5 points of damage. The monster lashes out for you with its massive clawed paw, but you just manage to step aside. > g (hit monster) You swing your dagger towards the monster's neck and the dagger cuts deep into its flesh. The monster receives 5 points of damage. The monster gives you a hard blow in the stomach with its paw. You receive 3 points of damage. > g (hit monster) You quickly thrust the dagger forward and you manage to stab the monster in its stomach. The monster receives 4 points of damage. Your last blow was too much for the monster, and so it falls over, stone dead. You sit down and rest. After you have recovered, you get back on your feet again. [Your score has just gone up by ten points.] > g (hit monster) You cannot kill someone who is already dead! > kill it a lot (a dead monster) I did not understand the word "lot".