Transit is another story written on the Twee/TwiddlyWiki platform. Again, the layout is very pleasing, and now that I’ve experienced a few of these, I am warming to this authoring system. In this instance, I see a few options at the bottom of the screen that functionally serve my need to have an about / help / hints / options menu of some sort.
Continuing with the web-based stories, I tried Howling Dogs, which is written with Twine/TiddlyWiki. I can comment on the medium before the spoiler cut, and leave story-specific details to the side for a moment.
The presentation feels very natural. The typography is modern and clear, and links are obvious. Navigation works just like you’d expect, including the browser back button. I was surprised how well the story conveyed a sense of different rooms and of objects in the current location. The story makes good use of several locations that become familiar, which is a welcome anchor when the story otherwise rockets off into surreal spaces. The author has put to good use the ability of this system to remember prior player actions and to alter text in successive accesses. Because of this, the story does not come across as a flat hypertext document, but a narrative that progresses in time.
Now to try my hand at a web-based game. I suppose that almost all the games are now web-based in the sense that some excellent online interpreters are now available.
The first one I tried was Living Will, and reading the fine print at the bottom of the browser window, I see that it is written in Undum, a client-side (i.e., in the browser) engine for presenting linked text, keeping track of state, etc. I’ve played a bit with Inkle, and it sounds like it has some features in common.
My first impression of this work is that the graphics are top notch: a textured leather background with a gradient runs down the page in the background, while text is presented in several boxes with lighter backgrounds with classy typography.
Well, the first line certainly draws the player in, “Ever since you died, the migraines have been getting worse.” Sounds like my kind of game.
I always record a transcript as I play through games, both for my own record and because I am a dyed-in-the-wool betatester and can’t play a game without part of my brain (brainns!!!!) thinking about the medium itself. I usually try to send these transcripts on to the authors even if there are no problems because I’ve always appreciated receiving transcripts. As an author, receiving a transcript lets you know firstly that someone cares and is playing the game, but also gives some insight into how others apprach the game. After writing a game, an author is so close to the game that an external perspective often turns up surprising twists.
Anyhow, when transcript recording starts, the version information scrolls by, and I was stunned to see the number of extensions that this game uses. It’s nice to see that this author has built upon work by others and furthermore that he’s managed to get all the extensions to play nice with each other, which I know can be a challenge.
IFcomp 2012 is suddenly upon us. Last year, I played a bunch of games, assembled comments and never put them on the blog. This year, I’ll try blogging each game as I play it. I may not get through them all, but at least there will be some record of my impressions of the games.
I downloaded the zip file of games and did a quick overview. Looks like some are meant to be played on the web, so I’ll play those later. Some seem to work best under windows, so likewise, I’ll put that off for now. I see only one game, The Island, written with TADS, so I’ll somewhat randomly start there. No maps, feelies, or READMEs in that games directory, so I can hop right into the game, which suits me fine. From here out, expect spoilers.
The Nerkspedition to Sky House is underway. We arrived in LA a couple days ago and drove up the 101 to around San Luis Obispo yesterday. The final road to Sky House is a long, winding dirt road that hairpins its way up a mountain to a fabulous house that overlooks neighboring mountains, Morro Bay, and the Pacific Ocean. Most of the first day was spent getting everyone unpacked and settled.
Earlier today, I set up the FT817 for local repeaters in San Luis Obispo and Los Osos. No problem hitting them with full quieting from the top of the mountain, but not a lot of activity on them.
Even though this is the IARU World Championship weekend, I didn’t bother setting up for HF today given the solar activity: strong wake from a CME and an intensely south vectoring magnetic field. By report, the bands were pretty dead earlier except for sporadic E on 6m later in the day.
I’m hoping tomorrow will be better, so I tossed the 40m half wave dipole antenna into the trees at the top of the mountain. The wire comes down near a comfy chair next to the pool, and if conditions are better on Monday or Tuesday, I’ll give HF a try.
Immediately before leaving for California, I noticed that both my winkeyer and SLT+ antenna tuner had developed rattles. I have to assume that this happened during my last flight back, which had involved a bumpy segment on a regional jet from Reno to LAX. Either that, or the TSA got more curious than usual and looked inside them. The winkeyer was missing a screw and the rest of the screws were loose, but there was no internal damage. For the SLT+, however, L1 had fallen off the pc board. I rewound the toroid and soldered it in while I was packing my bags for this trip and as an extra measure tacked all the coils down with hot glue.
We’re still assembling the total number of contacts from FD 2012 because the SSB and CW stations were not networked, but here are the totals for the two CW stations. I’d say we hit our goals and then some.
The 80/20/10 station
The 40/15 station
So, our CW total for the event was 1159 contacts. The results from the SSB, VHF/satellite, and GOTA stations and all bonus points should be out soon.
While the emphasis is on working stations in Canada (10 points), other stations do count (2 points), and this year there was more of an “everyone works everyone” flavor to the event. I worked stations from BC to the maritimes, but also a few French, one Netherlands, and one Romanian station. I heard a Brazilian station calling, but he couldn’t hear me.
In addition to working this contest for fun, it was also a test that the outside vertical had survived the storm. Right after the storm, the antenna had more slack in it than usual because the counter weight was resting on the ground. Apparently, a few branches that the antenna had once draped over are no more. I tightened up the support rope and the vertical seems no worse for the wear.
To make everyone’s life easier, we stuck mostly to the plan developed for last year’s event, although I made some effort to simplify the set up where possible. This year, the main rig was a TenTec Omni VII, a radio with clearly marked controls and big tuning knob. Most people could sit down at this rig and be on the air in a matter of minutes without reference to reading material, nifty or otherwise. Instead of three antennas, we went with two: a moxon for westward gain on 20 meters, and a G5RV for all band coverage. The Omni had no difficulty tuning the G5RV for any band that we tried (10, 15, 20, 40, 80).
One major difference from last year is that we did not shut down in the wee morning hours. Both of the CW stations pounded brass for the entire 24 hour period of the contest. We had more operators than the previous year and divided the shifts carefully to assure that at least one person would be at the key all the time. It also helped that several of us brought our own tents this year for quick cat naps. We were all a bit punchy by Sunday morning, but after several cups of coffee, we powered through the rest of the event.
The CW tent is near a busy intersection and more accessible to other parts of the park, so we had a number of visitors drop by the 80/20 tent. Some of these visitors turned out to be hams eager to put their hands on the paddles, and a few of them racked up an impressive list of contacts and we made sure to invite them back for next year. The more operators we have, the more pleasant staffing becomes. We might even be able to put someone on VHF CW for part of field day next year.
Our computer wasn’t fully networked in at the start of the contest, so I don’t know how all the stations did. I have fuzzy recollection that we had around three hundred contacts on 20m and another 300 or so on 80m. We also worked on 15m for a while on Saturday evening, when the 40/15 station had gone to 40m and our 20m operation had been interfering with the SSB 20m station. I’m eager to see the final numbers after all the logs are merged.
One item to consider for next year — is it time to bring an SDR radio to field day? Would a graphic view of the whole band give us an advantage? Would a Flex radio (or other similar radio) play well with the other radios? I like the feel of a big tuning knob and I am used to zipping up and down the band by ear, but that’s all a matter of habit, and if there is better technology, we should consider it. Maybe it would be worth a test drive at some other event before field day 2013.