Les méchants meurent au moins deux fois

MI5 Emblem
The emblem of MI5

From the title and the author’s pseudonym (Yann Flemmard), you can guess that this is a send up in the style of James Bond. There’s even a movie teaser cut-scene that alludes to this being a particularly low-budget super-spy production. The help menu continues the theme, with a recap of your goals provided in a Mission Impossible style message that will self-destruct.

The game begins after you’ve killed the bad guy, Maurice McVile. You weren’t supposed to have killed him, but you know how these things go. Anyhow, you’re on his secret tropical island base, standing atop his medieval castle, looking down into the court yard at his dead body…. and I’m stuck. I have to admit I can’t give the game a good rating, possibly because I’m bad at puzzles, but from my perspective, there isn’t any more game that this because I can’t get to it. Given the grading scheme for the competition, which strongly weights playability, this game can’t get a good score.

At this point, I turned to the help menu, which again provides the apparently not-so-self-destructible background information, and mentions that in game hints are available, along with a full game solution.  I tried the hints, but they were of limited assistance – they told me to look around carefully and that I already had enough to move ahead. So, I tried going every direction, examining to death everything in my environment, and carrying out every action I could think of on the trap door which is buried in the grass. The hidden trap door is not so hidden (which is good, or I would not have found it), but it has been closed from the inside, and our dead nemesis in the courtyard has the remote control.

I tried again. And again. And brought my wife to play it. And tried again. Finally, I typed “solution” to see the step-by-step full solution… only to find that this prints a blank line. This was enough to make me wonder if perhaps this is not so much a game as an introduction to a game that was not completed by the time of the competition.  Presumably, given the underground theme, the right way to go is down, so I’ll keep an eye on the forums to see if anyone can suggest how to get past the trap door.

In the mean time, the game gets a three or four. The setting and voice are pretty good, but the hint system is not helpful, and solutions system fails entirely. Perhaps a post-comp release will fix these issues and flesh out the rest of the game, which looks like it would be enjoyable.

[Note added after the contest: This game placed 3rd in the competition, and was contributed by Eric Forgeot, aka Otto Grimwald on RAIF and the forums. After playing a revision of the game dated 17 Jan 2010, I revised my opinion of the game upwards somewhat, see the later review]

Transcript: mechants2

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