I’m not sure this is a good idea, and I’m not sure what kind of response it will get, but I’ve decided to create a new IF competition — TWIFcomp.
TWIFcomp is the result of a collision between interactive fiction and today’s fast-paced thumb-typing lifestyle: all games must be 140 characters or less.
How much interactivity, character development, narrative and theme can be communicated in 140 characters? I’m not sure, but I think it would be fun to find out. It will be a challenge to crunch games down to that density, but I assume the community is up to it.
The full details of the competition are posted on the TWIFcomp page. In two weeks, when games are posted, I will list them all on that page, and also create a blog entry for each game.
I hope this works and I get at least a few submissions. I have optimistically tagged this as “TWIFcomp2010”, but this may well be a one-shot competition. We’ll see.
Good luck, entrants!
p.s. If anyone has any kind of graphic arts talent, it would be spiffy to have some kind of logo for TWIFcomp.