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TWIFcomp: Lessons Learned, part I

I have never run an IF comp before, and in the aftermath of TWIFcomp, I thought it would be a good idea to write down what worked and what didn’t in case the urge to run another comp ever returns.  I’ve divided this into what I would do differently, and what I would do the [...]

TWIFcomp: Some analysis

TWIFcomp, with its first prize of duct tape, was never meant to be a very serious competition, and I am pleased to say that most people took it at face value. Nonetheless, a number of very clever and even thought-provoking works were submitted. This is a post about the entries. In a couple days I’ll [...]

TWIFcomp Prizes

A preview of the fabulous TWIFcomp prizes:

First Prize: Duct Tape

Second Prize: Ramen Noodles

Third Prize: Lucky Dice

Runner-Up: Pokémon Card

Remember the deadline: All entries must be received by this Sunday, April 25, 2010, at 16:00 GMT. Full details on the TWIFcomp page.

Announcing TWIFcomp

I’m not sure this is a good idea, and I’m not sure what kind of response it will get, but I’ve decided to create a new IF competition — TWIFcomp.

TWIFcomp is the result of a collision between interactive fiction and today’s fast-paced thumb-typing lifestyle: all games must be 140 characters or less.

How much interactivity, character [...]

Les méchants meurent... encore

After the French IF Comp, results, commentary and transcript were posted on the comp’s website.

Of the three games in that comp, I hadn’t gotten very far with Eric Forgeot’s Les méchants meurent au moins deux fois, so I looked through the transcripts to see how other people had gotten through it.  On second look, I [...]

Jay Is Games CGDC#7 Thoughts

Jay is Games: Casual Game Design Competition #7

Unlike the IFComp, there was no rule in the CGDC that forbade authors from commenting during the judging period. Even so, I didn’t feel inclined to comment publicly on other people’s games during the competition itself. Knowing how much I like receiving feedback, and how helpful it is in [...]

Hoosegow wins Casual Game Play Competition

I got an email at work earlier today congratulating me on having won the Jay is Games CGPC#7. The site is blocked by policy where I work, but I logged on with my cell phone’s little browser, read the news, and fired a message off to Ben. Up to that point, all we could see [...]

Hoosegow, released

Hoosegow

After several weeks of furious work, Ben Collins-Sussman and I have released a new game, Hoosegow. The game was written for the Jay Is Games Casual Game Play Competition #7, which solicited preferably single room games, with a theme of “Escape!”

You don’t have to dig too deeply to find either element in Hoosegow. You’re [...]

Catapole

chimney sweep

Catapole is a cut above the other two games in the competition, and among the best games I’ve played this year. It is not necessarily a long game, but it does some serious world building. The main character, Jenker Harmlot, is a chimney sweep — apparently, one of the best, as he’s the [...]

Les méchants meurent au moins deux fois

The emblem of MI5

From the title and the author’s pseudonym (Yann Flemmard), you can guess that this is a send up in the style of James Bond. There’s even a movie teaser cut-scene that alludes to this being a particularly low-budget super-spy production. The help menu continues the theme, with a recap of your [...]