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Lessons Learned, part II: Rules

Continuing my over-analysis of TWIFcomp, which is now several times longer than all of the code in the competition combined, I thought I’d take a look back on the rules and see how they panned out. I thought that a comp about short works should have a short list of rules, that they should be [...]

TWIFcomp: Programming Languages

Number of Games per Programming Language

61 games, 18 languages. Just under 8k of code.

Here’s how the programming languages were distributed. A good day for Inform 7, but not a bad showing for URQ and other languages dedicated to CYOA. Also, unix scripting languages and shell tools were well-represented.

Number of Games per Programming Language

Of course, this isn’t very scientific. A [...]

A few minutes of fun

I stumbled upon a fun little web toy written in Java. You can create particles of various substances and they are released into a gravitational well that pulls them towards the center of the display. The substances interact in various ways, and you can sit back and watch the simuation run. For instance, you can [...]